Thinking further about my Interactive Narrative, I am continuing with the idea of following the journey of the plant rather than an individual character. I have also looked at various designs of exotic plants, as I really want to convey the unusual power it possesses.
I am thinking of the plant having a hard outer shell to offer protection from damage and once opened has a miniature sapling inside which is the real power of the plant. The outer shell will have a radiant glow to make it very distinctive from other flora in the narrative.
In the narrative everyone will have their own agenda for wanting the plant. There will be clearly evil and good characters wanting to acquire the plant, be it to make weapons to gain power or to ensure the forests protection. Additionally there will be neutral-aligned characters that want the plant for their own means. Because of this there will be several sub-narratives, and the player's actions will decide whether the forest is protected or destroyed.
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