Wednesday, 4 January 2012

[Interactive Narrative] Game Engines Research

Flash:-
Adobe Flash is a versatile program that revolves mainly around 2D vector animations, but in recent versions also has support for importing of 3D models. There are tools in Flash such as tweening that makes animations easier, but often with more simplistic details.

One thing Flash can be used for however is fake 3D parallax effects, where you layer 3 images on top of each other and move them at different speeds. For example, the first scene in my narrative where a young boy discovers the plant, the player's input is required to continue the story. While the player decides what to click on, I could do some parallax effects like have some out of focus grass in the foreground the moves at a moderate speed and a backdrop/skybox that moves at a slow speed, while leaving the mid-ground focal point the same. This will create the illusion of fluid movement when only 3-5 images are used. When there is time for a player input, time will freeze and several objects will be highlighted. Depending on the object selected, an action will happen with that object that causes the story to progress and the plant to get passed onto a different person.

I want this to be similar to the I Am Legend animated comic illustrated by Jason Chan; 'http://www.youtube.com/watch?v=P92V1NWTwVs'

UDK:-
The Unreal Development Kit

After Effects:-


I Am Legend animated comics.

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